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Name: John Crewe
Contact: crewe.john at gmail.com

View John Crewe's profile on LinkedIn
Education: Honours Degree (2.1)
BA (Hons) Multimedia Design and Digital Animation

University of Cumbria
Skills: Level Design & Creation, Basic 3D Modelling, Animation & Texturing.
Location: United Kingdom

Experience:

Junior Designer
Crytek UK
2010 - Present

Co-Lead & Lead Level Designer:
Ham and Jam

Contract Level Designer:
Digital Mill (Shootout!/The History Channel)

Level Design:
Fortress Forever (ff_epicenter/ff_crossover)
PC Gamer US Mod of The Year 2007

Third Party Level Design:
Day Of Defeat 1.3 (dod_bierville, dod_density)
Counter-Strike 1.6
Team Fortress Classic

 

3d

Hi. my name is John and I'm a graduate from the University of Cumbria where I studied Multimedia Design and Digital Animation.

Before going to University I was heavily involved in the Half-Life modding scene, particularly revolving around Day of Defeat. I first started creating levels for Duke Nukem 3D on the PC way back in the late 90's and progressed onto the Gldsrc (HL1) engine soon after its release. After many years honing my skills and with a few testing the water maps in Team Fortress Classic I finally found a game that suited me, Day of Defeat.

Level design took a back seat from 2005-2008 due to being at university. The course helped me learn a lot about team dynamics and project management which has been to great use with the mod I co-lead, Ham and Jam. I also learnt a great deal about modeling and animation which has allowed me to interact more professionally with other members of teams outside my specialisation.

Since finishing my degree I have returned to level design as well as trying my hand at other jobs such as graphic and web site design for local companies.

When I'm not doing that, there is nothing I like better than relaxing with my girlfriend, either at home or out hiking, climbing and taking photographs.

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