As soon as I stumbled across a way of editing and creating levels in Duke 3D I was bitten by the game design bug.
Over the years I worked on many Source Engine mods in my spare time and rarely both were released, Ham and Jam which I Co-Lead and Fortress-Forever on which I handed level design. Shortly after I managed to secure a job in the Games Industry based on my strong portfolio of work and passion for design
Throughout my career I have created a variety of levels with a focus primarily on Multiplayer levels, my most recent shipped levels were included in Crysis 3 and Crysis 2
All the projects I have worked on started with a strong paper design before moving onto prototyping and preproduction. I have worked on all aspects of AAA Game Design from Pre-Production to Final Shipping, DLC and Post Release Support
The majority of my time recently has been the set-up and balancing of the entire weapon and inventory system for both Homefront: The Revolution and Crysis 3 MP.
Using data analysis from pre-release demos and playtesting I have been responsible for the initial benchmark and further evolution of the multiplayer character progression in both Crysis 2 and Crysis 3, cover all areas that had a progression system